ozz-animation
BabylonJS
Our great sponsors
ozz-animation | BabylonJS | |
---|---|---|
4 | 63 | |
2,257 | 22,456 | |
- | 1.5% | |
5.6 | 10.0 | |
6 days ago | 7 days ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ozz-animation
-
How are rust devs doing?
I really like the C++ ozz-animation library, and Rust doesn't have a good answer for it (yet! work is being done) It has a really great compressed animation data format that again is good for the web It also has a great runtime library for distributing animation calculations across separate cores
-
What is a good absolutely minimalist game/rendering engine?
I'm not sure that even Sokol has animation support built in. The animation sample appears to use OZZ Animation, which could probably be used with the other rendering libraries too.
-
Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
http://guillaumeblanc.github.io/ozz-animation/ for animations
-
Good resources for learning how to implement skeletal animation?
On the otherhand, if I was going to pull in some code/an existing animation system, I have been interested in messing with https://github.com/guillaumeblanc/ozz-animation. It is pretty cool. There is a separate runtime/engine code from whatever editor/asset management you use. I've been toying with the idea of maybe pulling it into Jedi Academy.
BabylonJS
- Show HN: My wife and I made a maze game
-
Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
-
How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
-
Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
-
JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
OpenFBX - Lightweight open source FBX importer
three.js - JavaScript 3D Library.
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
react-three-fiber - 🇨🇠A React renderer for Three.js
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
std-simd - std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
model-viewer - Easily display interactive 3D models on the web and in AR!
EveryCulling - This library integrates multiple culling methods into one library.
A-Frame - :a: Web framework for building virtual reality experiences.