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Top 8 TypeScript WebXR Projects
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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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etherealengine
Ethereal Engine - Bringing us together on the open social spatial web. đ¤ đ đ đšī¸ đ§đŋâđ
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Project mention: Would it be possible to implement this 3d model viewer into 3d tavern? | /r/SillyTavernAI | 2023-12-06I came across this after finding out about chatvrm https://modelviewer.dev and I was wondering if it would be possible to implement it into silly tavern or if anyone knows of similar extensions? I might try it myself but I really have no idea what I am doing but it would be cool to add any video game character to it with animations for a more realistic rp experience.
If you want a full engine, check out Ethereal Engine. You can get it open source for local dev at https://github.com/etherealengine/etherealengine or get a hosted version at www.etherealengine.com.
As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.
Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.
I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.
Project mention: I Made A Browser Game Where You Can Use Your Desk To Play Osu Taiko Maps In VR | /r/osugame | 2023-12-09You can try it out here (it's completely free and also open source): https://cadenzavr.com/
TypeScript WebXR related posts
- JSAR: Open-source edition of Meta Augments:)
- Write GUIs in 3D space via HTML & CSS
- The Spatial DOM implementation for XR applications
- The Spatial DOM implementation for XR applications
- My own collection so far :)
- WebGL2 Fundamentals
- I need a push in the right direction
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A note from our sponsor - WorkOS
workos.com | 26 Apr 2024
Index
What are some of the best open-source WebXR projects in TypeScript? This list will help you:
Project | Stars | |
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1 | BabylonJS | 22,456 |
2 | model-viewer | 6,517 |
3 | react-xr | 1,918 |
4 | etherealengine | 690 |
5 | ossos | 356 |
6 | threeify | 195 |
7 | jsar-dom | 36 |
8 | cadenza | 14 |
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