TypeScript VR

Open-source TypeScript projects categorized as VR

Top 6 TypeScript VR Projects

  • react-xr

    🤳 VR/AR with react-three-fiber

    Project mention: My own collection so far :) | /r/virtualreality | 2023-03-01

    I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.

  • threeify

    A Typescript 3D library loosely based on three.js

    Project mention: C++23: The Next C++ Standard | news.ycombinator.com | 2023-07-11

    As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.

    Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.

    I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.

  • Appwrite

    Appwrite - The open-source backend cloud platform. Add Auth, Databases, Functions, and Storage to your product and build any application at any scale while using your preferred coding languages and tools.

  • lawnmower

    A library to build VR layouts using HTML tags (by gmarland)

    Project mention: lawnmower - a library to create VR layouts using web components | /r/WebVR | 2023-01-31
  • cadenza

    A WebXR rhythm game (by CadenzaVR)

    Project mention: I made a free browser-based osu!taiko client that works in VR | /r/osugame | 2022-12-26

    It is also open source for anyone who wishes to contribute: https://github.com/CadenzaVR/cadenza

  • drift-bot

    A Discord Bot that retrieves information about Zenith VR MMORPG

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2023-07-11.

TypeScript VR related posts


What are some of the best open-source VR projects in TypeScript? This list will help you:

Project Stars
1 react-xr 1,792
2 threeify 190
3 lawnmower 31
4 gallery-viewer 28
5 cadenza 12
6 drift-bot 1
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