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Top 6 TypeScript VR Projects
🤳 VR/AR with react-three-fiberProject mention: My own collection so far :) | /r/virtualreality | 2023-03-01
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
A Typescript 3D library loosely based on three.jsProject mention: C++23: The Next C++ Standard | news.ycombinator.com | 2023-07-11
As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.
Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.
I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.
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A library to build VR layouts using HTML tags (by gmarland)Project mention: lawnmower - a library to create VR layouts using web components | /r/WebVR | 2023-01-31
3D Viewer component for Icosa Gallery
A WebXR rhythm game (by CadenzaVR)Project mention: I made a free browser-based osu!taiko client that works in VR | /r/osugame | 2022-12-26
It is also open source for anyone who wishes to contribute: https://github.com/CadenzaVR/cadenza
A Discord Bot that retrieves information about Zenith VR MMORPG
TypeScript VR related posts
I need a push in the right direction
1 project | /r/threejs | 5 Feb 2023
Three.js learning process
3 projects | /r/threejs | 4 Dec 2022
Seeking list of blockchain criticisms for Metaverse design
3 projects | /r/metaverse | 1 Oct 2022
Well, it will last a lot longer than Stadia did...
2 projects | /r/agedlikemilk | 30 Sep 2022
steam VR overlay app guidance
2 projects | /r/SteamVR | 4 Aug 2022
VR - React Library?
1 project | /r/learnVRdev | 22 Jun 2022
Version 3 of my VR HMD comparison chart!
2 projects | /r/virtualreality | 6 May 2021
A note from our sponsor - Appwrite
appwrite.io | 28 Nov 2023
What are some of the best open-source VR projects in TypeScript? This list will help you: