oxidizy VS bevy_xpbd

Compare oxidizy vs bevy_xpbd and see what are their differences.

bevy_xpbd

2D and 3D physics engine based on Extended Position Based Dynamics for Bevy. (by Jondolf)
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oxidizy bevy_xpbd
1 5
6 949
- -
4.2 9.5
4 months ago about 1 month ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

oxidizy

Posts with mentions or reviews of oxidizy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-13.

bevy_xpbd

Posts with mentions or reviews of bevy_xpbd. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.

What are some alternatives?

When comparing oxidizy and bevy_xpbd you can also consider the following projects:

openEtG

vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

thetawave - A physics based, space shooter game made with Rust and the Bevy engine.

shorelark - Simulation of life & evolution

raw-physics - Simple rigid-body physics simulator powered by XPBD.

madsim - Magical Deterministic Simulator for distributed systems in Rust.

bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework

Rustler - Safe Rust bridge for creating Erlang NIF functions

term2d - A simple 2d drawing engine for terminal emulators.

ncube - A Generalized Hypercube Visualizer

GameOfLife - Game of Life (2d cellular automata described by John Conway) in C, C++, Javascript, Python, Rust (plain Rust and with GGEZ), and Java (plain Java and with libgdx)