outcome
Allegro
outcome | Allegro | |
---|---|---|
9 | 24 | |
662 | 1,765 | |
- | 1.2% | |
6.9 | 8.3 | |
6 days ago | 9 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
outcome
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How to define API stability for a C++ library?
https://github.com/ned14/outcome/tree/develop/abi-compliance uses both in a CI pass to ensure Outcome never changes anything which breaks either API or ABI with earlier versions.
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What are some cool modern libraries you enjoy using?
outcome and/or expected
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Outcome enters sustaining phase, goes ABI stable
A "Sample Usage" appears on the front page of the docs: https://ned14.github.io/outcome/
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Does Anyone Use Boost Outcome?
I recently came across boost outcome as I was searching for a better error handling method. It took me a minute to get a hang of it but now I love it. After creating my own policy and a few aliases for easier use.
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Is this error handling strategy good?
std::optional and std::variant can be a bit awkward to use in this scenario, though. Consider a dedicated type like boost::outcome (standalone versions) or one of the implementations of the proposed std::expected.
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Modern C++ "result" type based on Swift / Rust
Minimum possible compile time impact is a key goal of https://github.com/ned14/outcome. We ship a single header edition which only includes the low impact standard headers as listed at https://github.com/ned14/stl-header-heft. We also don't use union storage for non-TC non-MB types in order to avoid complex metaprogramming execution by the compiler per instantiation.
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C++ Memory Safety
It's really weird that I wrote the above, and then this bug was reported to Outcome: https://github.com/ned14/outcome/issues/244. Here is my exact complaint about lack of lifetime tracking in C++.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
leaf - Lightweight Error Augmentation Framework
raylib - A simple and easy-to-use library to enjoy videogames programming
C++ Format - A modern formatting library
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Experimental Boost.DI - C++14 Dependency Injection Library
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
stb - stb single-file public domain libraries for C/C++
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Serial Communication Library - Cross-platform, Serial Port library written in C++
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
ZXing - ZXing ("Zebra Crossing") barcode scanning library for Java, Android
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac