openscad-wasm
polygonjs
openscad-wasm | polygonjs | |
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3 | 173 | |
164 | 554 | |
4.9% | - | |
3.8 | 9.6 | |
26 days ago | 24 days ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openscad-wasm
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Is there some way to implement a web-based customizer?
https://github.com/DSchroer/openscad-wasm I think with the wasm port of openscad you should be able to run it in browser. That could be one solution. But I don’t have experience how much work it would be to actually get it integrated to a website
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Braiding machine - or a racetrack fidget
Thank you for this. I was looking into ports/porting OpenSCAD to WASM for a similar project. Could not find this library.
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Build an OpenSCAD WASM Configurator
Hey! Writing to an SVG or DXF should be supported out of the box. Just change the output file extension within the worker code. Projection may work, but there is an open bug being looked into. If you try it and it works or run into issues can you please post your results to the GitHub issue here? It would help a lot in fixing it and making projection work.
polygonjs
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Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.
And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .
The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.
I hope that's fun!
- Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI
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On the importance to make games during the game engine's development
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
- Threestudio – A unified framework for 3D content generation
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how can I convert a 3D model into an SDF, a signed distance field
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
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ThreeJS capabilities
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
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I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
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Help me out ya’ll. Spline 3D vs Dora 3D?
Can I invite you to try Polygonjs as well?
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Sdf – Generate 3D meshes based on SDFs
you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).
It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.
(disclaimer, I'm building Polygonjs)
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Need help for job
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
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Vegetation modelling tool
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
What are some alternatives?
replicad - The library to build browser based 3D models with code.
Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
three.js - JavaScript 3D Library.
nodes-io - A new way to create with code.
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
react-three-fiber - 🇨🇭 A React renderer for Three.js
lume - 🔥 Static site generator for Deno 🦕
ossos - Webbased Character Animation System
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
react - A wrapper component that allows you to utilise P5 sketches within React apps.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF