opengametools
VOX4U
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opengametools | VOX4U | |
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7 | 3 | |
349 | 180 | |
- | - | |
5.5 | 3.3 | |
about 2 months ago | 6 months ago | |
C++ | C++ | |
MIT License | MIT License |
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opengametools
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We just released version 0.15.0 full of our Avoyd Voxel Editor with Export to MagicaVoxel .vox
Note for programmers: we use ogt_vox.h from opengametools by /u/jpaver so if you're using C/C++ you should be able to add .vox loading to your code which supports scenes exported by Avoyd relatively easily with this.
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Rotation problems when importing magicavoxel?
Check out ogt_vox.h by /u/jpaver which can read/write vox files.
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What is currently the best and most accessible way of smoothing out a .VOX mesh with surface nets/dual-contouring algorithms?
Alternatively you could load the .vox data with the ogt_vox.h library and mesh it yourself.
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Avoyd 0.10.0 - Path tracing render preview options and auto denoising, MagicaVoxel .vox import fixes, and more
The .vox cloud transparency issue was due to me not realising the transparency parameter wasn't set for these, so I had to set it on import to fully transparent. The import order issue was in part due to changes in the opengametools/ogt_vox.h import library I'm using and in part due to differences in the newer .vox file version order or how the import library handles these.
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VoxelEditor with the best OBJ Export?
If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.
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MagicaVoxel imported palette out of order
You might find looking at the implementation in ogt_vox.h useful, along with this discussion about the materials.
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Uptodate Spec Of The Magicavoxel Vox File Format
I took the liberty of writing up a very basic demo of how to do this using the library: https://github.com/jpaver/opengametools/blob/master/apps/voxseparate.cpp - hope this helps.
VOX4U
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Animating Magicavoxel assets in Unreal?
I found a plugin that makes this an easier process at https://github.com/mik14a/VOX4U. I haven't tried it yet, but it seems like it'll be super easy.
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"vox" people also got some days off:) Merry Christmass to YOU all.
Gotcha! I've also been messing around with Qubicle, which does export things a lot better than MagicaVoxel, with proper UVs and optimized meshes, but I can't stand the isometric view. I also discovered this plugin: https://github.com/mik14a/VOX4U - it allows you to import voxels directly into Unreal, including destructible voxels, with which I'm playing around: https://imgur.com/a/gIOVmY6.
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MagicaVoxel X Unreal engine importing problem
I've been having problems with importing assets from MagicaVoxel to Unreal but then I found a "solution", it was this plugin https://github.com/mik14a/VOX4U#readme But then after I installed it started crashing my unreal engine every time I import using this plugin :/ Can someone tell me how this could be fixed? I appreciate all your help!
What are some alternatives?
magicavoxel-shaders - A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
FileToVox - Tool for convert files into Magicavoxel file
XV3DGS-UEPlugin - A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
voxcake-magica - Magica Voxel reader c# api
UE5-BulletHell - This project recreates some of the bosses from PS5 Housemarque's Returnal, a third person shooter bullet hell.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]