opengametools VS VOX4U

Compare opengametools vs VOX4U and see what are their differences.

opengametools

A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader. (by jpaver)

VOX4U

MagicaVoxel VOX Format import plugin for Unreal Engine 5 (by mik14a)
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opengametools VOX4U
7 3
349 180
- -
5.5 3.3
about 2 months ago 6 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

opengametools

Posts with mentions or reviews of opengametools. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.

VOX4U

Posts with mentions or reviews of VOX4U. We have used some of these posts to build our list of alternatives and similar projects.
  • Animating Magicavoxel assets in Unreal?
    1 project | /r/unrealengine | 22 Apr 2023
    I found a plugin that makes this an easier process at https://github.com/mik14a/VOX4U. I haven't tried it yet, but it seems like it'll be super easy.
  • "vox" people also got some days off:) Merry Christmass to YOU all.
    1 project | /r/unrealengine | 24 Dec 2021
    Gotcha! I've also been messing around with Qubicle, which does export things a lot better than MagicaVoxel, with proper UVs and optimized meshes, but I can't stand the isometric view. I also discovered this plugin: https://github.com/mik14a/VOX4U - it allows you to import voxels directly into Unreal, including destructible voxels, with which I'm playing around: https://imgur.com/a/gIOVmY6.
  • MagicaVoxel X Unreal engine importing problem
    1 project | /r/unrealengine | 16 Apr 2021
    I've been having problems with importing assets from MagicaVoxel to Unreal but then I found a "solution", it was this plugin https://github.com/mik14a/VOX4U#readme But then after I installed it started crashing my unreal engine every time I import using this plugin :/ Can someone tell me how this could be fixed? I appreciate all your help!

What are some alternatives?

When comparing opengametools and VOX4U you can also consider the following projects:

magicavoxel-shaders - A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example

CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format

Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation

FileToVox - Tool for convert files into Magicavoxel file

XV3DGS-UEPlugin - A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.

voxcake-magica - Magica Voxel reader c# api

UE5-BulletHell - This project recreates some of the bosses from PS5 Housemarque's Returnal, a third person shooter bullet hell.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]