opengametools
magicavoxel-shaders
Our great sponsors
opengametools | magicavoxel-shaders | |
---|---|---|
7 | 9 | |
349 | 609 | |
- | - | |
5.5 | 3.9 | |
about 2 months ago | 8 months ago | |
C++ | Python | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
opengametools
-
We just released version 0.15.0 full of our Avoyd Voxel Editor with Export to MagicaVoxel .vox
Note for programmers: we use ogt_vox.h from opengametools by /u/jpaver so if you're using C/C++ you should be able to add .vox loading to your code which supports scenes exported by Avoyd relatively easily with this.
-
Rotation problems when importing magicavoxel?
Check out ogt_vox.h by /u/jpaver which can read/write vox files.
-
What is currently the best and most accessible way of smoothing out a .VOX mesh with surface nets/dual-contouring algorithms?
Alternatively you could load the .vox data with the ogt_vox.h library and mesh it yourself.
-
Avoyd 0.10.0 - Path tracing render preview options and auto denoising, MagicaVoxel .vox import fixes, and more
The .vox cloud transparency issue was due to me not realising the transparency parameter wasn't set for these, so I had to set it on import to fully transparent. The import order issue was in part due to changes in the opengametools/ogt_vox.h import library I'm using and in part due to differences in the newer .vox file version order or how the import library handles these.
-
VoxelEditor with the best OBJ Export?
If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.
-
MagicaVoxel imported palette out of order
You might find looking at the implementation in ogt_vox.h useful, along with this discussion about the materials.
-
Uptodate Spec Of The Magicavoxel Vox File Format
I took the liberty of writing up a very basic demo of how to do this using the library: https://github.com/jpaver/opengametools/blob/master/apps/voxseparate.cpp - hope this helps.
magicavoxel-shaders
-
magicavoxel-shaders alternatives - mvs-easy-fence and mvs-easy-window
3 projects | 22 Mar 2022
-
The new, free and open source 'Ani_grass ' shader </> for MagicaVoxel creates a voxel terrain with animated grass. It uses Voronoi diagram to randomize parameters and animation. Free download on Gumroad: bit.ly/2ZahMGy
Are you going to make shaders for MagicaVoxel? Nice! You will need some knowledge of the GLSL language . Some tutorials and articles: https://thebookofshaders.com/ https://mercury.sexy/hg\_sdf/ https://iquilezles.org/www/index.htm https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki/Shaders-in-MagicaVoxel this code was based on the distance map from the shader by Tempally, 2017, which was based on the code by David Hoskins, 2013. You can find the links in the text if you download my file. The source code has been modified and adapted to work with magicavoxel. The controllable parameters were added and tuned and now, , as i think, it's a convenient and useful tool for voxel artists. Thank you and good luck in learning.
- How to paint gradient?
- I am looking for some more in-depth tutorials and examples for scripting in MagicaVoxel
-
A little shop.
Check out these when you are ready for more: https://github.com/lachlanmcdonald/magicavoxel-shaders
-
"stay awhile"
You can thank u/mode_vis for those beauts. They have a whole list of different shaders you can purchase and add to your shaders library: https://gumroad.com/mode_vis -- This GitHub account also has a great list of shaders, and instructions on how to add if you're unfamiliar: https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki Also, u/ArtChanny has some of the best tutorials on MagicaVoxel I've found: https://www.youtube.com/watch?v=SYLJ5EVvfVQ&t
-
Any tips on repeating a brick pattern efficiently?
Alternatively, you can use Shader (shortcut 'C') brush for quick work. You need to download and install the brick shader first from lachlanmcdonald github.
- How to apply gradient in render-mode material properties?
-
Creation Zer0 ( The Last is the First ) | made in #magicavoxel
Thank you, I'm glad you like it. Besides practicing, I would say that experimentation and exploring all of the tools and features that magicavoxel has even if you don't plan on using them at the time, but try learning how to use them all, some are very powerful. Learn commands that could be put into the command bar at the bottom. Also gather up all the shaders you can and learn those as well, some good ones are: https://github.com/lachlanmcdonald/magicavoxel-shaders https://github.com/patStar https://gumroad.com/mode_vis?sort=newest Watching some process videos like those of Knosvoxel or Madmaraca ( youtube.com/MadMaraca ) are great ideas as well though I didn't have the pleasure of having those when I started....they would have accelerated my progress. Also join the Magicavoxelcommunity ( MVC_Discord ) channel on Discord, lots of help and ideas to get and see there.
What are some alternatives?
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Erics-MagicaVoxel-Shaders - Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Advanced Flood System etc.
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
lava - Microsoft Azure Exploitation Framework
CsharpVoxReader - A generic C# reader for MagicaVoxel's vox file format
ohmyform - ✏️ Free open source alternative to TypeForm, TellForm, or Google Forms ⛺
FileToVox - Tool for convert files into Magicavoxel file
lava - Create production-ready Tezos smart contracts with just one command
voxcake-magica - Magica Voxel reader c# api
lava - A Software Framework for Neuromorphic Computing
merged_depth - Monocular Depth Estimation - Weighted-average prediction from multiple pre-trained depth estimation models
lava - A Highlevel Python Wrapper for Vulkan's Compute API