VoxelEditor with the best OBJ Export?

This page summarizes the projects mentioned and recommended in the original post on /r/VOXEL

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  • opengametools

    A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.

  • If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.

  • assimp

    The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

  • If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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