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Opengametools Alternatives
Similar projects and alternatives to opengametools based on common topics and language
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assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
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magicavoxel-shaders
A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better opengametools alternative or higher similarity.
opengametools reviews and mentions
Posts with mentions or reviews of opengametools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-09.
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We just released version 0.15.0 full of our Avoyd Voxel Editor with Export to MagicaVoxel .vox
Note for programmers: we use ogt_vox.h from opengametools by /u/jpaver so if you're using C/C++ you should be able to add .vox loading to your code which supports scenes exported by Avoyd relatively easily with this.
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Rotation problems when importing magicavoxel?
Check out ogt_vox.h by /u/jpaver which can read/write vox files.
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What is currently the best and most accessible way of smoothing out a .VOX mesh with surface nets/dual-contouring algorithms?
Alternatively you could load the .vox data with the ogt_vox.h library and mesh it yourself.
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Avoyd 0.10.0 - Path tracing render preview options and auto denoising, MagicaVoxel .vox import fixes, and more
The .vox cloud transparency issue was due to me not realising the transparency parameter wasn't set for these, so I had to set it on import to fully transparent. The import order issue was in part due to changes in the opengametools/ogt_vox.h import library I'm using and in part due to differences in the newer .vox file version order or how the import library handles these.
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VoxelEditor with the best OBJ Export?
If you can program you might be able to do this yourself using a library like ogt_vox to write out the resulting vox file, along with code like Assimp to import the geometry. If the vertices are all on a unit grid it should be relatively trivial to go through the quads (2xtriangles), calculate the face normal, and modify the voxel just below the quad with the texture sampled from the texture coordinates.
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MagicaVoxel imported palette out of order
You might find looking at the implementation in ogt_vox.h useful, along with this discussion about the materials.
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Uptodate Spec Of The Magicavoxel Vox File Format
I took the liberty of writing up a very basic demo of how to do this using the library: https://github.com/jpaver/opengametools/blob/master/apps/voxseparate.cpp - hope this helps.
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A note from our sponsor - InfluxDB
www.influxdata.com | 19 Apr 2024
Stats
Basic opengametools repo stats
7
345
5.5
about 1 month ago
jpaver/opengametools is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of opengametools is C++.
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