The new, free and open source 'Ani_grass ' shader </> for MagicaVoxel creates a voxel terrain with animated grass. It uses Voronoi diagram to randomize parameters and animation. Free download on Gumroad: bit.ly/2ZahMGy

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • magicavoxel-shaders

    A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.

  • Are you going to make shaders for MagicaVoxel? Nice! You will need some knowledge of the GLSL language . Some tutorials and articles: https://thebookofshaders.com/ https://mercury.sexy/hg\_sdf/ https://iquilezles.org/www/index.htm https://github.com/lachlanmcdonald/magicavoxel-shaders/wiki/Shaders-in-MagicaVoxel this code was based on the distance map from the shader by Tempally, 2017, which was based on the code by David Hoskins, 2013. You can find the links in the text if you download my file. The source code has been modified and adapted to work with magicavoxel. The controllable parameters were added and tuned and now, , as i think, it's a convenient and useful tool for voxel artists. Thank you and good luck in learning.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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