VOX4U
MagicaVoxel VOX Format import plugin for Unreal Engine 5 (by mik14a)
RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent] (by TriAxis-Games)
VOX4U | RuntimeMeshComponent | |
---|---|---|
3 | 7 | |
181 | 1,247 | |
- | - | |
3.3 | 4.3 | |
6 months ago | about 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VOX4U
Posts with mentions or reviews of VOX4U.
We have used some of these posts to build our list of alternatives
and similar projects.
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Animating Magicavoxel assets in Unreal?
I found a plugin that makes this an easier process at https://github.com/mik14a/VOX4U. I haven't tried it yet, but it seems like it'll be super easy.
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"vox" people also got some days off:) Merry Christmass to YOU all.
Gotcha! I've also been messing around with Qubicle, which does export things a lot better than MagicaVoxel, with proper UVs and optimized meshes, but I can't stand the isometric view. I also discovered this plugin: https://github.com/mik14a/VOX4U - it allows you to import voxels directly into Unreal, including destructible voxels, with which I'm playing around: https://imgur.com/a/gIOVmY6.
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MagicaVoxel X Unreal engine importing problem
I've been having problems with importing assets from MagicaVoxel to Unreal but then I found a "solution", it was this plugin https://github.com/mik14a/VOX4U#readme But then after I installed it started crashing my unreal engine every time I import using this plugin :/ Can someone tell me how this could be fixed? I appreciate all your help!
RuntimeMeshComponent
Posts with mentions or reviews of RuntimeMeshComponent.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-15.
- Been working on a procedural terrain generator using the RMC & Fast Noise plugins. Here are some island generation outputs!
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Complex Collision Challenge (Where are the senior devs)
Are you using the RuntimeMeshComponent
- Building a StaticMesh in C++ during runtime
- C++ Examples of building a UStaticMesh at runtime?
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Help with getting started on learning how to do runtime procedural landscape generation?
Searching for ue4 and modifying a meshes vertex buffer, one quick result was this: https://github.com/TriAxis-Games/RuntimeMeshComponent which seems like a good place to start for modifying meshes at runtime in ue4.
- Cut yourself some logs right now ! (New feature) + Demo of chopping trees - Derelict WIP
What are some alternatives?
When comparing VOX4U and RuntimeMeshComponent you can also consider the following projects:
opengametools - A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
ue4-targetsystemplugin - Dark Souls inspired Camera Lock On / Targeting system plugin