OpenMVG (open Multiple View Geometry)
CppCoreGuidelines
OpenMVG (open Multiple View Geometry) | CppCoreGuidelines | |
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10 | 307 | |
5,485 | 41,562 | |
1.1% | 0.7% | |
6.6 | 7.6 | |
about 2 months ago | 19 days ago | |
C++ | Python | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
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OpenMVG (open Multiple View Geometry)
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HELP!!
Try to find a community that will know more about openMVG, like the discussion tab on their github.
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Import many photogrammetry software's scenes into Blender
OpenMVG (JSON, NVM, PLY)
- 10 years of OpenMVG. A developer perspective.
- 10 years of OpenMVG - A developer retrospective
- Sharing feedback on 10 years of OSS on OpenMVG
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
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helpful pointers to state-of-the-art material for depth estimation from multi-view videos captured from cameras with arbitrary poses.
I am looking for some pointers to papers/open-source software that can do fast and accurate depth estimation from multi-view videos. I am aware of colmap and OpenMVG software but was curious to know if there are others out there that outperform these. I am also interested in any state-of-the-art for depth estimation using unsupervised or self-supervised neural networks.
- Packages for Bundle Adjustment
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Does anyone have open source C++ projects that I can try contributing to?
OpenMVG is super cool, and the project lead Pierre is very generous with his time.
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Using Meshroom as a lib in python
Meshroom is just a Python wrapper for VSfM. OpenMVS seems like the package most customizers are starting to use. https://github.com/openMVG/openMVG
CppCoreGuidelines
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Are We Modules Yet?
If you aren't aware of the c++ core guidelines[1] - it should be on your radar.
Also, it might not be a popular opinion, but I think Bjarne's books are just fine.
A Tour of C++ (3rd edition) [2]
Principles and Practice Using C++ (3rd Edition) was just published in april 2023 [3]
[1] https://github.com/isocpp/CppCoreGuidelines/blob/master/CppC...
- Learn Modern C++
- C++ Core Guidelines
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Modern C++ Programming Course
You need to talk to Bjarne and Herb...
"C++ Core Guidelines" - https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
- CLion Nova Explodes onto the C and C++ Development Scene
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Toward a TypeScript for C++"
In addition to the other comments -
TypeScript deliberately takes a "good enough" approach to improving JavaScript, instead of designing an ideal but incompatible approach. For example, its handling of [function parameter bivariance](https://www.typescriptlang.org/docs/handbook/type-compatibil...) is unsound but works much better with the existing JavaScript ecosystem. By contrast, a more academic functional programming language would guarantee a sound type system but would be a huge shift from JavaScript.
By analogy, Herb Sutter is arguing that something like the [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines), with tooling help in this new Cpp2 syntax, can bring real improvements to safety. Something like Rust's borrow checker would bring much stricter guarantees, backed by academic research and careful design, but would be incompatible and a huge adjustment.
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MechE student here. Is there benefit to learning C in addition to C++, or can one do everything with C++ that can be done with C?
https://www.youtube.com/watch?v=2olsGf6JIkU
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C++ is everywhere, but noone really talks about it. What are people's thoughts?
Take a look at Effective Modern c++ by Scott Meyers and the ISO c++ core guidelines. These resources are great for learning how to write better, more modern C++. I don't think it would be hard to grasp if you're already familiar with the language, just make sure to actually write some code which makes use of this stuff, otherwise it's easy to forget.
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What are some C++ specific antipatterns that might be missed by C#/Java devs?
Look to the C++ Core Guidelines. It's not perfect, it has some flaws, including some sabotaging advice apparently adopted for political reasons. But at least it has some C++ authorities (Bjarne and Herb) as authors.
What are some alternatives?
colmap - COLMAP - Structure-from-Motion and Multi-View Stereo
Crafting Interpreters - Repository for the book "Crafting Interpreters"
OpenCV - Open Source Computer Vision Library
github-cheat-sheet - A list of cool features of Git and GitHub.
Meshroom - 3D Reconstruction Software
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSfM - Open source Structure-from-Motion pipeline
git-internals-pdf - PDF on Git Internals
VTK - Mirror of Visualization Toolkit repository
Power-Fx - Power Fx low-code programming language
ODM - A command line toolkit to generate maps, point clouds, 3D models and DEMs from drone, balloon or kite images. 📷
clojure-style-guide - A community coding style guide for the Clojure programming language