open-builder
buildcache
open-builder | buildcache | |
---|---|---|
2 | 1 | |
689 | 209 | |
- | - | |
1.0 | 0.0 | |
about 1 year ago | 8 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
buildcache
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MSVC - Can I re-create the warning list without doing a rebuild?
I use buildcache with direct mode enabled (off by default) and it works well with cl.exe. the only caveat with all this other build tools is you need to use /Z7 instead of /Zi or /ZI for debug symbols.
What are some alternatives?
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
ccache - ccache – a fast compiler cache
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
reggae - Build system in D, Python, Ruby, Javascript or Lua
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
forge - Lua scriptable build tool
Yuescript - A Moonscript dialect compiles to Lua.
xmake - 🔥 A cross-platform build utility based on Lua
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
sccache - Sccache is a ccache-like tool. It is used as a compiler wrapper and avoids compilation when possible. Sccache has the capability to utilize caching in remote storage environments, including various cloud storage options, or alternatively, in local storage.
OCRemote - Computer-based storage and automation system for modded Minecraft
effil - Multithreading support for Lua