open-builder
effil
open-builder | effil | |
---|---|---|
2 | 1 | |
689 | 425 | |
- | -0.5% | |
1.0 | 0.0 | |
about 1 year ago | 10 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
effil
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NvDope: it's neovim, but dope! Blazing fast, modular (structured like how unix systems boot), and most importantly, all config is handled by one single file.
Damn I hadn't seen that comment... so all I was doing was tricking the profiler then? But wouldn't it possible to fully load that stuff in a separate thread? perhaps effil, a handy multi-threading library might do the trick?
What are some alternatives?
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
MTL - Multi Thread Library
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
Mudlet - ⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
cortex-m3-rtos - ARM Cortex-M3 Real-Time Operating System for educational purpose.
buildcache - A build cache
sobjectizer - An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
Yuescript - A Moonscript dialect compiles to Lua.
markdown-preview.nvim - markdown preview plugin for (neo)vim
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators