open-builder VS BetterSpades

Compare open-builder vs BetterSpades and see what are their differences.

open-builder

Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server (by Hopson97)

BetterSpades

BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig! (by xtreme8000)
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open-builder BetterSpades
2 2
689 219
- -
1.0 5.5
about 1 year ago 3 months ago
C++ C
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

open-builder

Posts with mentions or reviews of open-builder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-28.
  • Generating vertices for non-basic blocks help (Beginner)
    1 project | /r/VoxelGameDev | 22 Aug 2022
    Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
  • Some early gameplay from my voxel game: Wanderers
    2 projects | /r/VoxelGameDev | 28 Dec 2020
    For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.

BetterSpades

Posts with mentions or reviews of BetterSpades. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-17.
  • Open source Diablo 1 engine – DevilutionX 1.5.0 released
    12 projects | news.ycombinator.com | 17 Jun 2023
    Ace of Spades is one. I usually play with the OpenSpades client[1], but there is also Betterspades[2], and probably many other clients I don't know of yet. There are usually about 10-50 players online on the public servers listed on BuildAndShoot[3], variable depending on the time of day and mostly from Latin America it seems.

    One can host the game with piqueserver[4]. I'm not sure if one can still host with the original Ace of Spades server, but the game was 'shut down' in 2019 so maybe not.

    [1]: https://openspades.yvt.jp/

    [2]: https://github.com/xtreme8000/BetterSpades

    [3]: https://www.buildandshoot.com/servers/

    [4]: https://www.piqueserver.org/

  • Where the community is at
    1 project | /r/AceOfSpades | 4 Nov 2021
    Betterspades is a client based alot more on the origional Ace of Spades targeted at low end systems https://github.com/xtreme8000/BetterSpades

What are some alternatives?

When comparing open-builder and BetterSpades you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

FNA3D - FNA3D - 3D Graphics Library for FNA

DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.

aos-statshammer - A tool for calculating and comparing damage outputs for Warhammer Age of Sigmar units.

Yuescript - A Moonscript dialect compiles to Lua.

Display-Lock - Locks cursor to specified window and/or converts windows to borderless fullscreen, and prevents the cursor from spilling into another monitor

buildcache - A build cache

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

PolyMC-Offline - Fork of PolyMC with offline patches for personal use.

openspades - Compatible client of Ace of Spades 0.75

OCRemote - Computer-based storage and automation system for modded Minecraft

opensoldat - OpenSoldat is a unique 2D (side-view) multiplayer action game