capstone
macroquad
capstone | macroquad | |
---|---|---|
3 | 56 | |
30 | 2,774 | |
- | - | |
0.0 | 7.8 | |
over 2 years ago | 7 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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capstone
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Starting off 2D development
You can have a look at my project's github, if you need any pointers on how to get going. Feel free to yank boilerplate, etc.
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Capstone update!
You can clone directly from the master branch here, if you want to try it out. Feedback is welcome!
- [Capstone - Twilight of The Archons] A gnosticism-themed sci-fi RPG, using Rust and Macroquad
macroquad
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
- Macroquad: Cross-platform game engine in Rust
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What would you recommend for simple 2D game (in The Binding of Isaac style)?
Any opinion on ggez? I don't like how everything in macroquad is global state https://github.com/not-fl3/macroquad/issues/333
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Help with egui basics?
I prefer examples like the ones in Macroquad: https://github.com/not-fl3/macroquad/tree/master/examples. I'm not against advanced examples, but the priority should be extremely clear, minimal, self contained ones.
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
What are some alternatives?
Rust - All Algorithms implemented in Rust
miniquad - Cross platform rendering in Rust
rust_rpg_toolkit - Engine / framework for creating highly customizable and user modable action RPG's
bevy - A refreshingly simple data-driven game engine built in Rust
vach - A simple archiving format, designed for storing assets in compact and secure containers
ggez - Rust library to create a Good Game Easily
mk48 - Mk48.io ship combat game
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
sulis - Turn based tactical RPG with several campaigns, written in Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
gdnative - Rust bindings for Godot 3