ohrrpgce VS nCine

Compare ohrrpgce vs nCine and see what are their differences.

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ohrrpgce nCine
1 11
72 978
- 1.6%
9.4 6.0
about 2 months ago about 1 month ago
FreeBasic C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ohrrpgce

Posts with mentions or reviews of ohrrpgce. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-09.
  • The 90s Developer Starter Pack
    4 projects | news.ycombinator.com | 9 Jul 2023
    Yes, I guess I could do that, then maybe I can get it upstreamed.

    However I was misremembering a bit and misspoke before both about how easy it's been to support Windows 95 (it was easy up until a few mingw-w64 releases ago... except for spawning processes) and how recent my mingw-w64 is (I'm using 7.0.0, 3.5 years old, and simply haven't tried anything newer). Also I have no idea the minimum Windows targetted by mingw-w64 actually is, they don't say. I think they don't actually care about Windows 9x support, they just never did anything to break it before 6.0.0. So I doubt they'd accept such a patch.

    The most important trick was you have to use a build of mingw-w64 with 'win32' rather than 'posix' threading ([1], and the rest of that thread is relevant too):

    > the 'win32' threading support in mingw-w64 is the original one and supports all 32-bit Windows, while 'posix' threading (winpthreads) is a recent addition which is necessary to support C++11 mutexes and threads, but has higher system requirements. ... That's why mxe switched to posix threads by default in 2019.

    [1] https://github.com/ohrrpgce/ohrrpgce/issues/1241#issuecommen...

nCine

Posts with mentions or reviews of nCine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing ohrrpgce and nCine you can also consider the following projects:

mxe - MXE (M cross environment)

hypseus-singe - Hypseus is a SDL2 version of Daphne and Singe. Laserdisc game emulation.

lone - The standalone Linux Lisp

GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.

raylib-freebasic - FreeBasic bindings for raylib

Godot - Godot Engine – Multi-platform 2D and 3D game engine

tools_toolchain_vs2017bt_1416 - Visual Studio Build Tools 2017 v15.9.7

Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac

Flag-Wars - Source code for the game Flag Wars made in FreeBASIC

The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.

Player - RPG Maker 2000/2003 and EasyRPG games interpreter

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.