ohrrpgce VS tools_toolchain_vs2017bt_1416

Compare ohrrpgce vs tools_toolchain_vs2017bt_1416 and see what are their differences.

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ohrrpgce tools_toolchain_vs2017bt_1416
1 1
72 12
- -
9.4 10.0
about 2 months ago about 5 years ago
FreeBasic C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ohrrpgce

Posts with mentions or reviews of ohrrpgce. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-09.
  • The 90s Developer Starter Pack
    4 projects | news.ycombinator.com | 9 Jul 2023
    Yes, I guess I could do that, then maybe I can get it upstreamed.

    However I was misremembering a bit and misspoke before both about how easy it's been to support Windows 95 (it was easy up until a few mingw-w64 releases ago... except for spawning processes) and how recent my mingw-w64 is (I'm using 7.0.0, 3.5 years old, and simply haven't tried anything newer). Also I have no idea the minimum Windows targetted by mingw-w64 actually is, they don't say. I think they don't actually care about Windows 9x support, they just never did anything to break it before 6.0.0. So I doubt they'd accept such a patch.

    The most important trick was you have to use a build of mingw-w64 with 'win32' rather than 'posix' threading ([1], and the rest of that thread is relevant too):

    > the 'win32' threading support in mingw-w64 is the original one and supports all 32-bit Windows, while 'posix' threading (winpthreads) is a recent addition which is necessary to support C++11 mutexes and threads, but has higher system requirements. ... That's why mxe switched to posix threads by default in 2019.

    [1] https://github.com/ohrrpgce/ohrrpgce/issues/1241#issuecommen...

tools_toolchain_vs2017bt_1416

Posts with mentions or reviews of tools_toolchain_vs2017bt_1416. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-09.
  • The 90s Developer Starter Pack
    4 projects | news.ycombinator.com | 9 Jul 2023
    WinMain and main are both called by invoke_main: https://github.com/ojdkbuild/tools_toolchain_vs2017bt_1416/b...

    (that does not look like an official repo, but it's the best I could find in terms of a github link. The file pretty much matches c:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.29.30133\crt\src\vcruntime\exe_common.inl on my PC.)

What are some alternatives?

When comparing ohrrpgce and tools_toolchain_vs2017bt_1416 you can also consider the following projects:

mxe - MXE (M cross environment)

lone - The standalone Linux Lisp

raylib-freebasic - FreeBasic bindings for raylib

Flag-Wars - Source code for the game Flag Wars made in FreeBASIC

Player - RPG Maker 2000/2003 and EasyRPG games interpreter

Ebiten - Ebitengine - A dead simple 2D game engine for Go

nCine - A cross-platform 2D game engine