ogre-next
LLGL
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ogre-next | LLGL | |
---|---|---|
2 | 2 | |
955 | 1,890 | |
2.5% | - | |
9.3 | 9.6 | |
6 days ago | 8 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | 3-Clause BSD License |
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ogre-next
LLGL
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Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?
LLGL Looks like a good alternative to BGFX, I haven't tried it though.
- Writing game engines in c++, recommendations
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
supabase - The open source Firebase alternative.
Reshade-Unlocked - A generic post-processing injector for games and video software.
CodingChallenges - Micro Coding Challenges. Mastering these coding challenges may not get you a job at google... but you'll be one step closer to building your own JavaScript game at codeguppy.com.
Four - A 4d rendering library written in C++ with Modern OpenGL
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
reshade - A generic post-processing injector for games and video software.