LLGL
Four
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LLGL | Four | |
---|---|---|
2 | 1 | |
1,881 | 2 | |
- | - | |
9.7 | 0.0 | |
7 days ago | almost 3 years ago | |
C++ | C++ | |
3-Clause BSD License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
LLGL
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Looking to create a engine (for fun) and am willing to rethink my stack from scratch. Should I go with Rust/wgpu/web-based UI, or C++/Vulkan/Qt, or even some other stack?
LLGL Looks like a good alternative to BGFX, I haven't tried it though.
- Writing game engines in c++, recommendations
Four
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OpenGL Tesseract Renderer
Hi! This is my tesseract renderer implemented in my in-progress 4D rendering engine. You can view the source for it here: https://github.com/ndm767/Four/blob/main/hypercube.cpp
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
tinyrenderer - A brief computer graphics / rendering course
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
tangram-es - 2D and 3D map renderer using OpenGL ES
Reshade-Unlocked - A generic post-processing injector for games and video software.
manta-ray - An open source physically based renderer.
ogre-next - aka ogre v2 - scene-oriented, flexible 3D C++ engine
SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
reshade - A generic post-processing injector for games and video software.