ocl
wgpu
Our great sponsors
ocl | wgpu | |
---|---|---|
7 | 195 | |
694 | 10,910 | |
3.0% | 4.7% | |
5.9 | 9.9 | |
21 days ago | about 18 hours ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ocl
-
An example for OpenCL 3.0?
Please note that OpenCL consists of two parts: host API and a separate language which is used to write kernels (code which is going to be offloaded to devices). OpenCL specification describes host APIs as C-style APIs and that is what implementors has to provide. However, there are number of various libraries which provides bindings for other languages: - C++ - Python - Go - Rust
- Any OpenCL + Rust Guides
-
Non graphical computing on GPU
ocl
-
Resources for Vulkan GPGPU searched
I don't know a lot about Rust, but this looks like a valid set of OpenCL bindings for Rust: https://github.com/cogciprocate/ocl
-
What's the current state of GPU compute in rust?
If you prefer an open alternative to CUDA, there are complete, easy to use und well documented bindings for opencl: https://github.com/cogciprocate/ocl/
-
Trying to install something using rust and really stuck, any help at all appreciated.
- https://github.com/cogciprocate/ocl/issues/202
-
Making an algorithmic trading bot in Rust?
I use Rust with OpenCL (ocl). And I am still in college studying CS. It takes a while to setup OpenCL depending on what you want to do with it. But performance benefits are well worth it. On average I can backtest 4 years of data with 1 minute candles in about 8.745 ms for typical RSI indicator. This is done on i5-3320m CPU (not iGPU). Took me a year to build it. Was also learning rust with it. My project has many features so you probably can do it in half amount of time or even less. Currently the project has 21k in Rust and 2k lines in OpenCL.
wgpu
-
GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
-
Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
-
New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
-
Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
-
How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
-
There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
nvfancontrol - NVidia dynamic fan control for Linux and Windows
vulkano - Safe and rich Rust wrapper around the Vulkan API
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vuh - Vulkan compute for people
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
GLSL - GLSL Shading Language Issue Tracker
autograph - Machine Learning Library for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
RustaCUDA - Rusty wrapper for the CUDA Driver API
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.