neverengine VS macroquad

Compare neverengine vs macroquad and see what are their differences.

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neverengine macroquad
8 56
- 2,844
- -
- 7.8
- 5 days ago
Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

neverengine

Posts with mentions or reviews of neverengine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.

macroquad

Posts with mentions or reviews of macroquad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-14.

What are some alternatives?

When comparing neverengine and macroquad you can also consider the following projects:

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

miniquad - Cross platform rendering in Rust

whatsapp-for-linux - An unofficial WhatsApp desktop application for Linux.

bevy - A refreshingly simple data-driven game engine built in Rust

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

ggez - Rust library to create a Good Game Easily

blah - A small 2d c++ game framework

pixels - A tiny hardware-accelerated pixel frame buffer. 🦀

astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.

raylib - A simple and easy-to-use library to enjoy videogames programming

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

gdnative - Rust bindings for Godot 3