Ecstasy VS geotic

Compare Ecstasy vs geotic and see what are their differences.

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Ecstasy geotic
1 1
80 175
- -
0.0 1.5
almost 2 years ago 10 months ago
C# JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ecstasy

Posts with mentions or reviews of Ecstasy. We have used some of these posts to build our list of alternatives and similar projects.

geotic

Posts with mentions or reviews of geotic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-27.
  • What programming "paradigm" do you guys use for your ASCII / Roguelike games?
    2 projects | /r/roguelikedev | 27 Feb 2022
    If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.

What are some alternatives?

When comparing Ecstasy and geotic you can also consider the following projects:

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

entity-system-js - ensy - A very simple Entity System for JavaScript

PBD2D - Unity Position Based Dynamics in two dimensions

stampadia - A daily print-and-play roguelike adventure you can play offline.

UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities

nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)

unity-web-requests - The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously across the network.

DuckEngine - A 2D Game Engine for the web.

procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.

EntityComponentSystemSamples