Ecstasy VS dotsnav

Compare Ecstasy vs dotsnav and see what are their differences.

dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size (by dotsnav)
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Ecstasy dotsnav
1 4
80 438
- 0.0%
0.0 0.0
almost 2 years ago over 1 year ago
C# C#
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ecstasy

Posts with mentions or reviews of Ecstasy. We have used some of these posts to build our list of alternatives and similar projects.

dotsnav

Posts with mentions or reviews of dotsnav. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Ecstasy and dotsnav you can also consider the following projects:

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

NavMeshPlus - Unity NavMesh 2D Pathfinding

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

Latios-Framework - A Unity DOTS framework for my personal projects

geotic - Entity Component System library for javascript

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

PBD2D - Unity Position Based Dynamics in two dimensions

dmotion - DMotion - A high level Animation Framework for Unity DOTS

UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

unity-web-requests - The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously across the network.

procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.