Ecstasy
dotsnav
Ecstasy | dotsnav | |
---|---|---|
1 | 4 | |
80 | 438 | |
- | 0.0% | |
0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | zlib License |
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Ecstasy
dotsnav
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How did do you program a funnel algorithm
Have you taken a look at the funnel implementation in dotsnav? If I recall, it was a relatively clear and clean implementation that could be useful as a reference. https://github.com/dotsnav/dotsnav
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Severe Performance Issues with NavMesh/Optimization (and a few other things)?
With as many as 5,000 units, you might want to look into a DOTS solution like DotsNav.
- Added local avoidance to DotsNav, an open source fully dynamic planar navmesh
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DotsNav is fully dynamic navmesh for Unity supporting agents of any size. Built on DOTS it is fast enough to add and remove many obstacles each frame, but can be used through monobehaviours
github.com/dotsnav
What are some alternatives?
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
NavMeshPlus - Unity NavMesh 2D Pathfinding
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
Latios-Framework - A Unity DOTS framework for my personal projects
geotic - Entity Component System library for javascript
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
PBD2D - Unity Position Based Dynamics in two dimensions
dmotion - DMotion - A high level Animation Framework for Unity DOTS
UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities
ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
unity-web-requests - The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously across the network.
procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.