nakama-godot
Godot client for Nakama server written in GDScript. (by heroiclabs)
Godot
Godot Engine – Multi-platform 2D and 3D game engine (by godotengine)
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nakama-godot | Godot | |
---|---|---|
5 | 2,744 | |
544 | 83,500 | |
2.2% | 2.7% | |
5.9 | 10.0 | |
16 days ago | 4 days ago | |
GDScript | C++ | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nakama-godot
Posts with mentions or reviews of nakama-godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-02.
- NAKAMA UPDATED AND WORKING FOR GODOT 4
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How to actually do p2p matchmaking?
I've used https://github.com/heroiclabs/nakama-godot as a a backend for my p2p setup. I plan on making a tutorial to set it up eventually, but it's not too complicated. They have an awesome MultiplayerBridge class that allows you to use your existing High Level Multiplayer code.
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Multiplayer Tic Tac Toe: how to create multiple game rooms
It has a Godot client library as well: https://github.com/heroiclabs/nakama-godot
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Conditional yield for server requests - or how to cache the result
I'm using GdScript with Godot version 3.4 I want to cache the result of a server request to save some bandwidth. I'm using the Nakama Godot Client which can be found here: https://github.com/heroiclabs/nakama-godot The Nakama documentation can be found here: https://heroiclabs.com/docs/nakama/getting-started/introduction/
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RTS multiplayer - starting point
If you’re looking to do networking try https://github.com/heroiclabs/nakama-godot you will have to write some of the authoritative server stuff in Lua/JS, but should be useful as a start for servers.
Godot
Posts with mentions or reviews of Godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-23.
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.