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I'm using GdScript with Godot version 3.4 I want to cache the result of a server request to save some bandwidth. I'm using the Nakama Godot Client which can be found here: https://github.com/heroiclabs/nakama-godot The Nakama documentation can be found here: https://heroiclabs.com/docs/nakama/getting-started/introduction/
I did find the request to add the await keyword, but at time of writing this question the await keyword is not present in Godot 3.4 https://github.com/godotengine/godot/issues/22947
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