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Top 13 GDScript Multiplayer Projects
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tabletop-club
An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
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the-mirror
The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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inventory-system
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources. (by expressobits)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Godot-3D-FPS-MULTIPLAYER
Repo to fork if you want to start a Multiplayer 3d FPS with movement and animation of the player.
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godot-2d-multiplayer
This is a shell to build 2D multi player games, it has the server, client and lobby and game state sync across players
I checked LICENSE.txt [1]. The code is under the MIT license. The assets are under CC BY 4.0. Then there's this:
> All other assets of The Mirror, including but not limited to names, logos, trademarks, intellectual property, and branding, are property of The Mirror Megaverse Inc. (c) 2022-present.
What does "intellectual property" mean here? There is copyright on the software, the images, the audio files, the repo as a whole, etc. The logos, names, and other "branding" are trademarked.
[1] https://github.com/the-mirror-gdp/the-mirror/blob/dev/LICENS...
I am not willing to reinvent the wheel, so I've found these are the 2 more well maintained inventory addons: Gloot and Espresso. The problem is: both seem a cannon shot for my use case.
Project mention: Do I really have to sacrifice built-in physics such as "move_and_slide" and RigidBody3D if I want to implement Rollback into my netcode??? | /r/godot | 2023-12-10Alternatively there is also Netfox addon, which is more complicated but supposedly more powerful: https://github.com/foxssake/netfox
GDScript Multiplayer related posts
- NAKAMA UPDATED AND WORKING FOR GODOT 4
- How to actually do p2p matchmaking?
- What's the largest scale projects (released or otherwise) that you know of made in Godot?
- TetraForce Live Stream Showcase
- Similar Games to The Legend of Zelda of 1986?
- RTS multiplayer - starting point
- EV MP MVP
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Index
What are some of the best open-source Multiplayer projects in GDScript? This list will help you:
Project | Stars | |
---|---|---|
1 | tabletop-club | 1,226 |
2 | the-mirror | 958 |
3 | TetraForce | 553 |
4 | nakama-godot | 544 |
5 | inventory-system | 339 |
6 | netfox | 214 |
7 | Godot-WebSocket-Multiplayer-Template | 38 |
8 | Pali | 16 |
9 | mpevmvp | 15 |
10 | godot-3d-multiplayer | 12 |
11 | Godot-3D-FPS-MULTIPLAYER | 4 |
12 | godot-2d-multiplayer | 3 |
13 | discord-multiplayer-rpg-godot | 2 |
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