naga
WebKit
naga | WebKit | |
---|---|---|
28 | 151 | |
1,494 | 7,456 | |
0.3% | 1.7% | |
9.2 | 10.0 | |
6 months ago | 3 days ago | |
Rust | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
naga
- How does webgpu planning to use webgl shaders?
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I want to talk about WebGPU
That wouldn't have been all that different from WGSL though, the most important thing is that whatever WebGPU uses for its shaders can be translated to and from SPRIV (and WGSL does that too (e.g. via https://dawn.googlesource.com/tint and https://github.com/gfx-rs/naga).
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Survey: How have shader compilation messages been for you?
Hey all, wanted to put this link in here, where I'm proposing changing the API for errors in naga, so Naga can take ownership of error presentation and actually Make Shader Compilation Messages Comfy™: https://github.com/gfx-rs/naga/issues/2317
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Start project on Metal, port to DX11?
EDIT: There is also naga but it does not take HLSL as input: https://github.com/gfx-rs/naga but you can use DirectXShaderCompiler to compile to SpirV, then use naga to compile to Metal.
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Chrome ships WebGPU (available by default in Chrome 113)
And it seems that naga https://github.com/gfx-rs/naga Already has a working front/backend for wgsl.
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Ray query example in Blade
This is basically Ray Tracing support in Blade. So far, only ray queries are supported. Unlike prior work on ray tracing in Rust, this is original due to all shader code being WGSL, see the Naga PR.
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Does WGSL work well with vulkan?
There's a compiler that can translate from WGSL to SPIR-V called naga. Having such a compiler is essential, since WebGPU is planned to use WGSL and browsers are expected to implement rendering via Vulkan (and probably Metal and DX12).
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Glsl transpiler, interpreter?
Not sure about on the CPU, but naga is a shading language transpiler you can write custom front/backends for.
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Any guides/documentation on the WGSL shading language?
The spec docs are actually pretty useful https://www.w3.org/TR/WGSL/ besides that I was using naga's tests for reference https://github.com/gfx-rs/naga/tree/master/tests
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How are Vulkan, CUDA, Triton and all other things connected?
For cross-platform support look at WebGPU and Vulkan (e.g,: [0] [1]. Essentially, you would need to write the func in WGSL or GLSL, HLSL or MSL. Each of these can be cross-compiled to SPIR-V (what Vulkan needs) with cross-compilers such as spirv-cross and naga.
WebKit
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Multiple engineers are working on adding it back: https://github.com/WebKit/WebKit/pulls?q=is%3Apr+is%3Aclosed...
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HTML Streaming and DOM Diffing Algorithm
Since 2023 Chrome announced the View Transition API, and it looks like Safari is also going to support it soon.
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Towards memory safety with ownership checks for C
One heap per type.
Here’s an allocator optimized for that use case.
https://github.com/WebKit/WebKit/blob/main/Source/bmalloc/li...
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Bun, JavaScript, and TCO
To use this in Bun, you’d have to start Bun with the environment variable “BUN_JSC_useDollarVM=1” and then $vm.createBuiltin(mySourceCodeString)
When using this intrinsic, if any of the arguments are incorrect or it cannot otherwise enable it, the entire process will probably crash. In debug builds of JSC it will have a nicer assertion failure but that is not enabled in release builds
Example code: https://github.com/WebKit/WebKit/blob/17351231b4dedb62d81721...
also happy to answer any questions about Bun
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Show HN: Rem: Remember Everything (open source)
Ah, good, let me introduce you to the wonderful world of the Chrome Devtools Protocol! (fka Chrome Remote Debugging Protocol)
I love this API for almost everything browser related. I built my RBI product atop this (BrowserBox: https://dosyago.com), and I think it's a drastically underrated API.
Also, it works out of the box in Edge, Brave, Chromium, and many parts of CRDP are supported by Firefox and Safari^1
1: See for example: https://github.com/WebKit/webkit/tree/main/Source/JavaScript...
- WebGPU now available for testing in Safari Technology Preview
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Disabling iOS Personalized Ads tells kernel to kill daemon every 3 seconds
No, it's unrelated.
https://github.com/WebKit/WebKit/commit/064df1a9f395f8c6e32c...
- Apple's Safari browser is still vulnerable to Spectre attacks
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Replacing WebRTC: real-time latency with WebTransport and WebCodecs
It's being worked on now: https://github.com/WebKit/WebKit/pull/17320
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iLeakage: Browser-Based Timerless Speculative Execution Attacks on Apple Devices
It is different. The cross-site navigation flag is a couple of years old. It was enabled by default for iOS in November 2018 for example https://github.com/WebKit/WebKit/commit/e191fc8c412850cb9fd0...
What are some alternatives?
wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.
chromium - The official GitHub mirror of the Chromium source
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
otter-browser - Otter Browser aims to recreate the best aspects of the classic Opera (12.x) UI using Qt5
wgsl.vim - WGSL syntax highlight for vim
cname-trackers - This repository contains a list of popular CNAME trackers
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
fingerprintjs - Browser fingerprinting library. Accuracy of this version is 40-60%, accuracy of the commercial Fingerprint Identification is 99.5%. V4 of this library is BSL licensed.
gpuweb - Where the GPU for the Web work happens!
gecko-dev - Read-only Git mirror of the Mercurial gecko repositories at https://hg.mozilla.org. How to contribute: https://firefox-source-docs.mozilla.org/contributing/contribution_quickref.html
vscode-wgsl - VsCode Syntax highlight for WGSL files
uBlock-Safari - uBlock Origin - An efficient blocker for Chromium, Firefox, and Safari. Fast and lean.