morphogenesis-resources VS SHADERed

Compare morphogenesis-resources vs SHADERed and see what are their differences.

morphogenesis-resources

Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more. (by jasonwebb)
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morphogenesis-resources SHADERed
5 24
1,971 4,228
- -
4.8 0.0
5 months ago 8 months ago
C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

morphogenesis-resources

Posts with mentions or reviews of morphogenesis-resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing morphogenesis-resources and SHADERed you can also consider the following projects:

godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

OpenTendo - An Open-Source HardWare (OSHW) recreation of the original 1985 front-loading NES Motherboard

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

OSINT_Collection - Maintained collection of OSINT related resources. (All Free & Actionable)

processing - Source code for the Processing Core and Development Environment (PDE)

Generative-Art

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

best_AI_papers_2021 - A curated list of the latest breakthroughs in AI (in 2021) by release date with a clear video explanation, link to a more in-depth article, and code.

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

Godot - Godot Engine – Multi-platform 2D and 3D game engine

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang