monogame-aseprite VS NavMeshPlus

Compare monogame-aseprite vs NavMeshPlus and see what are their differences.

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monogame-aseprite NavMeshPlus
1 7
152 1,540
- -
6.7 4.6
about 1 month ago 21 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

monogame-aseprite

Posts with mentions or reviews of monogame-aseprite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

What are some alternatives?

When comparing monogame-aseprite and NavMeshPlus you can also consider the following projects:

monogame-aseprite-examples - Example projects that use MonoGame.Aseprite

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

divert - Rust bindings for Recast Navigation.

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

zfrag - Zen Game in which you can manually defrag a virtual Hard Disk, Made with Unity.

Boid-2D-Unity

ShadowCastFoV - Unity Grid/Tilemap-based FoV

Moonflow-Lensflare-System - ■■Finished■■ Unity full pipeline multi light source lens flare rendering scheme based on atlas