NavMeshPlus VS ShadowCastFoV

Compare NavMeshPlus vs ShadowCastFoV and see what are their differences.

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NavMeshPlus ShadowCastFoV
7 1
1,540 4
- -
4.6 0.6
21 days ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

NavMeshPlus

Posts with mentions or reviews of NavMeshPlus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

ShadowCastFoV

Posts with mentions or reviews of ShadowCastFoV. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing NavMeshPlus and ShadowCastFoV you can also consider the following projects:

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

lively - Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.

PixiEditor - PixiEditor is a lightweight pixel art editor made with .NET 7

UnityTilemapMask - SpriteMask component but for Tilemaps

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

divert - Rust bindings for Recast Navigation.

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

zfrag - Zen Game in which you can manually defrag a virtual Hard Disk, Made with Unity.