model-viewer
polygonjs
model-viewer | polygonjs | |
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68 | 173 | |
6,580 | 554 | |
2.1% | - | |
8.7 | 9.6 | |
3 days ago | 25 days ago | |
TypeScript | TypeScript | |
Apache License 2.0 | MIT License |
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model-viewer
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Would it be possible to implement this 3d model viewer into 3d tavern?
I came across this after finding out about chatvrm https://modelviewer.dev and I was wondering if it would be possible to implement it into silly tavern or if anyone knows of similar extensions? I might try it myself but I really have no idea what I am doing but it would be cool to add any video game character to it with animations for a more realistic rp experience.
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F3D is an open source 3D viewer, fast and minimalist
Shameless plug: if you are interested in viewing and/or embedding glTF or USDZ files on the web, I worked on an HTML element for that called
"It's like or tag for 3D models"
https://modelviewer.dev/
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Time estimate from a pro
That said, maybe in your case, if it's a really minimal 3D viewer, it could be that the modelviewer.dev could what you need. You can use it like any other html element and just link it to a 3D model you export from blender as a .glb file. I think it also allows you to add labels.
- Want to create AR experience on Shopify
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a free alternative to github pages that support at least repos of 60mb?
something free like github pages where can I load fore free about 60mb? basically I am using modelviewer.dev to render a 3d model, but I can't insert it directly into my website because I am using google sites, so I though about using an iframe via github but I am limited to 25mb, which the model is about 40/50mb I can't make it smaller
- a way to freerly render 3d models within google sites?
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3d Models on Shopify.
Anyways, I would suggest that you use package by google. You can find it here: https://modelviewer.dev/ .. It takes care of loading the model and controls as well as show the "view in AR" button on supporting devices. More important than anything, you just give it the model and it takes care of everything else.
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how do I export a 3d model with animated textures as glb?
I was going to use this: https://modelviewer.dev/
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Tool to convert JS file into <script></script> friendly code to use in all in one HTML file?
I'd like to get the google 3d model-viewer working on Ordinals: https://modelviewer.dev/
- WebAR help
polygonjs
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Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.
And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .
The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.
I hope that's fun!
- Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI
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On the importance to make games during the game engine's development
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
- Threestudio – A unified framework for 3D content generation
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how can I convert a 3D model into an SDF, a signed distance field
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
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ThreeJS capabilities
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
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I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
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Help me out ya’ll. Spline 3D vs Dora 3D?
Can I invite you to try Polygonjs as well?
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Sdf – Generate 3D meshes based on SDFs
you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).
It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.
(disclaimer, I'm building Polygonjs)
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Need help for job
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
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Vegetation modelling tool
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
What are some alternatives?
three.js - JavaScript 3D Library.
Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
A-Frame - :a: Web framework for building virtual reality experiences.
nodes-io - A new way to create with code.
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
3d-model-convert-to-gltf - Convert 3d model (STL/IGES/STEP/OBJ/FBX) to gltf and compression
react-three-fiber - 🇨🇭 A React renderer for Three.js
vircadia-native-core - Vircadia open source agent-based metaverse ecosystem.
lume - 🔥 Static site generator for Deno 🦕