mlt
Allegro
mlt | Allegro | |
---|---|---|
6 | 24 | |
1,422 | 1,775 | |
1.3% | 1.8% | |
8.7 | 8.3 | |
7 days ago | 17 days ago | |
C | C | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mlt
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Kdenlive 24.02 open source video editor released
I've used Kdenlive, Shotcut, Blender and Olive [1]. They all have strenghts and weaknesses, so I choose which one to use depending on what I'm trying to do, or sometimes I use two of them through a single video project.
One thing to note is that Kdenlive and Shotcut both use the MLT video editing framework [2] under the hood, so their capabilities and constraints are very close to each other's. That said, their UIs are their own and some things may be easier to do in one over the other, may be a matter of personal preference. AFAIK Shotcut is developed by the same people who built MLT, but I don't think that gives it any particular advantage. Also both of these apps have the largest ready-made effects toolbox out of the four apps I mentioned at the top.
Blender's VSE (video sequence editor) is great if you need fine-tuned 2D animations of elements because you can use all the same awesome keyframing tools you'd use for 3D animation, but it's severely lacking in other aspects, especially in the effects dept (you can crop, blur, mask, but not much else). For some reason you can't use Blender's compositor node system with video, which would enable many more capabilities if possible. There's also a steeper learning curve if you've never used Blender before because its UI breaks many conventions.
Olive is a newcomer that doesn't get enough attention, but IMHO it was at one point the most promising OSS video editor out there. Sadly the developer works on it on his free time, and he's recently said that he's pausing development because he doesn't have the resources to work on it any more. I'm really hoping a miracle happens.
There's two versions of Olive, 0.1 and 0.2 which is a complete rewrite. Both versions are good, but they work pretty differently. What got me excited about 0.2 is that its effects are node-based (unlike MLT-based editors which are stack-based), which enables far more advanced editing, although you probably wouldn't need that unless you're working on something quite ambitious.
1: https://www.olivevideoeditor.org/
2: https://www.mltframework.org/
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Solution to correct digital copy of VHS recording with horizontal "jitter"?
kdenlive / shotcut / olive editor are free & open source and maybe it works: https://youtu.be/ZPGwhDY03gw no idea what it'll do to your video. Most of these if not all use the https://www.mltframework.org/ which can be done on the command line so possibly if you have thousands of videos you can figure out an exported script that does it on them.
- what does this error mean and what can i do to fix it?
- I'd like to install the Linux MELT command line tool to be able to use on my Android phone. Would anyone be willing to help? I will compensate for your time
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What is QT, GTK and do they relate to Desktop Environments like Gnome?
This morning, I saw this note about a project I am interested in:
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
raylib - A simple and easy-to-use library to enjoy videogames programming
libav-examples - Collection of FFmpeg libav examples.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
saucedacity - THIS REPO IS NOT MAINTAINED ANYMORE. Please see https://codeberg.org/tenacityteam/tenacity for Tenacity, which is maintained.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
mpv - 🎥 Command line video player
Godot - Godot Engine – Multi-platform 2D and 3D game engine
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
avio - Audio Visual IO tools for Isomer
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac