microstudio
MonoGame
microstudio | MonoGame | |
---|---|---|
2 | 95 | |
874 | 10,862 | |
- | 1.3% | |
7.2 | 8.9 | |
about 1 month ago | 7 days ago | |
JavaScript | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
microstudio
- Not only Unity...
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Microstudio goes Open Source!
microStudio is now fully open source, distributed under the MIT License! You can find the project hosted here: https://github.com/pmgl/microstudio
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
ranviermud - A node.js based MUD game engine
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Stride Game Engine - Stride Game Engine (formerly Xenko)
HTML5-Canvas-Game-Boilerplate - Provides a set of default code that makes getting up and running with an HTML5 canvas game very easy.
raylib - A simple and easy-to-use library to enjoy videogames programming
melonJS - a fresh, modern & lightweight HTML5 game engine
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
love - LÖVE is an awesome 2D game framework for Lua.