mesh-viewer
GLSL-PathTracer
mesh-viewer | GLSL-PathTracer | |
---|---|---|
2 | 1 | |
31 | 1,735 | |
- | - | |
0.0 | 3.1 | |
7 months ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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mesh-viewer
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Wrote a basic 3D mesh viewer using OpenGL / GLSL
Project link - https://github.com/amanshenoy/mesh-viewer
- Show HN: An interactive 3D mesh viewer
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
reshade - A generic post-processing injector for games and video software.
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
SHADERed - Lightweight, cross-platform & full-featured shader IDE
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
olive - Free open-source non-linear video editor
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
object-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL [Moved to: https://github.com/amanshenoy/mesh-viewer]
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.
framework_shadow_map
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA