medico VS raylib

Compare medico vs raylib and see what are their differences.

medico

Game about a medieval doctor. Very early, unplayable stage. (by konovod)
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medico raylib
- 399
5 18,907
- -
0.0 9.8
about 2 years ago about 8 hours ago
JavaScript C
GNU General Public License v3.0 only zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

medico

Posts with mentions or reviews of medico. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning medico yet.
Tracking mentions began in Dec 2020.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing medico and raylib you can also consider the following projects:

flight-crusader - POC top down flight game in crystal lang!

SFML - Simple and Fast Multimedia Library

myecs - my ECS(Entity-Component-System) framework in Crystal

SDL2 - SDL2 bindings to perl

crystal-imgui-sfml - Crystal bindings to ImGui-SFML

bevy - A refreshingly simple data-driven game engine built in Rust

entitas.cr - Entity Component System Framework writen in crystal

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

glove - Crystal framework for making games

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

crystal-chipmunk - Crystal bindings to Chipmunk, a fast and lightweight 2D game physics library

SDL - Simple Directmedia Layer