dxvk
dxvk-async
dxvk | dxvk-async | |
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19 | 130 | |
110 | 715 | |
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0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
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zlib License | - |
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dxvk
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Crossover22: The Witcher 3 stops running when intro videos are over and gameplay is supposed to begin
For those 6 dll-files I tried both dxvk 1.10.1 as well as 1.9.3
- Any news on DXVK? Especially with Parallels Desktop
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AOE2:DE on Macbook Pro
To make the stutter less bad I also had to install new dxvk files from here: https://github.com/marzent/dxvk/releases
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DXVK DLLs - Marzent versus Doitsujin?
Just a quick question. So I was just setting up Crossover and downloaded the newest DXVK DLLs. I noticed there's the Marzent version and the original Doitsujin one. What's the difference between these, and which should be used for Crossover?
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Trying to play hello neighbor on MacOS High Sierra
Grab DXVK from here: https://github.com/marzent/dxvk and replace the .dll files in system32 from the DXVK file in the x64 folder.
- The state of FFXIV on macOS
- Black ops 1 Almost perfect
- DXVK 1.10 for Mac
- Sifu on crossover
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The forest on crossover
That’s why you shouldn’t use upstream DXVK instead use https://github.com/marzent/dxvk
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
What are some alternatives?
wineskin - Wineskin is a tool used to make ports of Windows software to Mac OS X
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Proton - Compatibility tool for Steam Play based on Wine and additional components
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
nixos-configs - My NixOS and nix-darwin configs
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
winecx - Codeweavers modified wine version. This repository is just a mirror of https://media.codeweavers.com/pub/crossover/source/
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
XIV-on-Mac - Wine Wrapper, Setup tool and launcher for FFXIV on mac
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2