DXVK DLLs - Marzent versus Doitsujin?

This page summarizes the projects mentioned and recommended in the original post on /r/macgaming

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  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by marzent)

  • Just a quick question. So I was just setting up Crossover and downloaded the newest DXVK DLLs. I noticed there's the Marzent version and the original Doitsujin one. What's the difference between these, and which should be used for Crossover?

  • d9vk

    A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

  • Just a quick question. So I was just setting up Crossover and downloaded the newest DXVK DLLs. I noticed there's the Marzent version and the original Doitsujin one. What's the difference between these, and which should be used for Crossover?

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • DXVK-macOS

    Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine

  • Lastly DXVK-macOS this only aims to support macOS with stock MoltenVK, includes some needed hacks from DXVK-CX21. Only the usable dlls are includes plus the install script functions.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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