makegeo VS SS3D

Compare makegeo vs SS3D and see what are their differences.

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makegeo SS3D
1 10
172 237
- 0.4%
6.4 8.8
3 months ago 6 days ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

makegeo

Posts with mentions or reviews of makegeo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-16.

SS3D

Posts with mentions or reviews of SS3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-17.

What are some alternatives?

When comparing makegeo and SS3D you can also consider the following projects:

Voxels - GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

TotalWarSimulator - Total War Battle simulator for AI research

Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D

open-project-1 - Unity Open Project #1: Chop Chop

ProceduralToolkit - Procedural generation library for Unity

Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

crumb-cube - A cube wireframe renderer in a 34x34 Crumb script

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

hedera - paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity