Magic Enum C++
GLM
Magic Enum C++ | GLM | |
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44 | 36 | |
4,424 | 8,689 | |
- | 1.1% | |
8.1 | 8.9 | |
2 days ago | 11 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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Magic Enum C++
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What C++ library do you wish existed but hasn’t been created yet?
I'm not sure this is quite what you're asking for, but this library has been super helpful to me in the past : https://github.com/Neargye/magic_enum
- Usable Magic Enums for C++
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Fully Permissive License C++ Logger For Embedded System
Also, a shoutout to Magic Enum: https://github.com/Neargye/magic_enum
- Favorite Ways of Stringifying Enums
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enum_name (yet another enum to/from string conversion utility >=C++11)
What does this have to offer over magic_enum?
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quill v2.7.0 released - Asynchronous Low Latency C++ Logging Library
But it's a hack, and I prefer not to use hacks in production, because of their significant limitations:
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Enums print numbers instead of words
You can either write a to string(view) function for your enum or use https://github.com/Neargye/magic_enum
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Enums with methods
Why reinvent the wheel? magic_enum
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Error: Boost bimap can't convert const CompatibleKey to Key&
Also if you want to convert enum members to string representation I suggest you just use magic_enum instead, much smaller dependency.
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Macro to write enum and converter from and to string
Magic Enum provides that.
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Eigen
Protobuf - Protocol Buffers - Google's data interchange format
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
cereal - A C++11 library for serialization
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
Boost.Serialization - Boost.org serialization module
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
pfr - std::tuple like methods for user defined types without any macro or boilerplate code
blaze