magic-wormhole.rs VS tinyrenderer

Compare magic-wormhole.rs vs tinyrenderer and see what are their differences.

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magic-wormhole.rs tinyrenderer
5 61
613 19,389
3.8% -
7.1 0.0
5 days ago 6 months ago
Rust C++
European Union Public License 1.2 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

magic-wormhole.rs

Posts with mentions or reviews of magic-wormhole.rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-18.
  • The Linux Kernel Prepares for Rust 1.77 Upgrade
    9 projects | news.ycombinator.com | 18 Feb 2024
    > Downloading 3GB of dependencies is not a thing that happens in the Rust ecosystem. Reality is orders of magnitude smaller than that.

    Assuming they're talking about the built size of dependencies that are left lying around after cargo builds a binary, they're really not exaggerating by much. I have no difficulty of believing that there are Rust projects that leave 3GB+ of dependency bloat on your file system after you build them.

    To take the last Rust project I built, magic-wormhole.rs [1], the source code I downloaded from Github was 1.6 MB. After running `cargo build --release`, the build directory is now 618 MB and there's another 179 MB in ~/.cargo, for a total of 800 MB used.

    All this to build a little command line program that sends and receives files over the network over a simple protocol (build size 14 MB). God forbid I build something actually complicated written in Rust, like a text editor.

    [1] https://github.com/magic-wormhole/magic-wormhole.rs

  • Efficient way of sharing files with someone without having to push
    2 projects | /r/git | 2 Sep 2022
  • qft: A tool to quickly transfer files over a holepunched P2P connection
    5 projects | /r/rust | 15 Aug 2022
    This is cool but it really should be using TCP. (You can do holepunching with TCP, check out https://github.com/magic-wormhole/magic-wormhole.rs/blob/master/src/transit.rs)
  • What’s everyone working on this week (8/2021)?
    11 projects | /r/rust | 21 Feb 2021
    I'm contributing for some magic-wormhole issues, the book of rust-clippy , and exercism rust track ... Thank Almighty Allah.
  • What's everyone working on this week (7/2021)?
    8 projects | /r/rust | 15 Feb 2021
    I'm working on some issues in magic-wormhole.rs and still looking around for other projects.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing magic-wormhole.rs and tinyrenderer you can also consider the following projects:

denv - Dotenv (.env) loader written in rust 🦀

sokol - minimal cross-platform standalone C headers

CalcuLaTeX - A pretty printing calculator language with support for units. Makes calculations easier and more presentable with real time LaTeX output, along with support for units, variables, and mathematical functions.

raylib - A simple and easy-to-use library to enjoy videogames programming

gbench

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

qft - Quick Peer-To-Peer UDP file transfer

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

math_lang - in progress pretty printing calculator language [Moved to: https://github.com/mkhan45/CalcuLaTeX]

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

syncbuf - A small library of append-only, thread-safe, lock-free data structures.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.