ML.NET
MonoGame
ML.NET | MonoGame | |
---|---|---|
17 | 95 | |
8,895 | 11,003 | |
0.6% | 1.7% | |
9.0 | 9.1 | |
3 days ago | 7 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ML.NET
-
ML.net image classification, poor GPU accuracy
You can direct your question to https://github.com/dotnet/machinelearning/issues. Perhaps it is already documented.
-
Building a File Analysis Dataset with Python
Here I'm analyzing all projects in the src and test directories of the ML.NET repository. I chose to include these as separate paths because they represent two different groupings of projects in this repository.
-
Extracting git repository data with PyDriller
Important Note: looping over repository commits takes a long time for large repositories. It took 52 minutes to analyze the ML.NET repository this code example refers to, which had 2,681 commits at the time of analysis on February 25th, 2023.
- Can we please be allowed to do machine learning object detection model training locally?
-
ML.NET: can Microsoft's machine learning be trusted?
We checked the ML.NET 1.7.1 version. The source code of this project's version is available on GitHub.
- Stable Diffusion converted to ONNX (Demo usage, optimized to CPU)
-
Why is there a lack of cool repos?
machine learning? https://github.com/dotnet/machinelearning
-
what is the future of ML.NET?
You can follow some of our plans by taking a look at our roadmap which we'll be updating shortly to more accurately reflect the areas we're investing in.
-
Does anyone actually use ML.NET?
Re: ONNX, if you run into similar issues in the future, feel free to reach out in our GitHub repo or the ONNX Runtime repo and we'd be happy to help!
-
Requesting Senior Project Ideas
Good clarification, I think using something like ML.NET could be cool but I have some experience with Blazor that might be fun to use as well, I think generally performance monitoring or optimizing systems seems interesting to me, and I'm really open to other ideas as well. Let me know if any of that helps narrow my question down!
MonoGame
-
The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
-
Not only Unity...
https://github.com/MonoGame/MonoGame /
-
MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
-
OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
-
Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
-
Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
-
What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
TensorFlow.NET - .NET Standard bindings for Google's TensorFlow for developing, training and deploying Machine Learning models in C# and F#.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Accord.NET
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
FaceRecognitionDotNet - The world's simplest facial recognition api for .NET on Windows, MacOS and Linux
Stride Game Engine - Stride Game Engine (formerly Xenko)
OpenCvSharp - OpenCV wrapper for .NET
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Catalyst - 🚀 Catalyst is a C# Natural Language Processing library built for speed. Inspired by spaCy's design, it brings pre-trained models, out-of-the box support for training word and document embeddings, and flexible entity recognition models.
raylib - A simple and easy-to-use library to enjoy videogames programming
Deedle - Easy to use .NET library for data and time series manipulation and for scientific programming
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.