luascript VS luastatic

Compare luascript vs luastatic and see what are their differences.

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luascript luastatic
5 8
603 746
- -
6.4 0.0
2 months ago 6 months ago
C++ Lua
Apache License 2.0 Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

luascript

Posts with mentions or reviews of luascript. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-21.

luastatic

Posts with mentions or reviews of luastatic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-21.

What are some alternatives?

When comparing luascript and luastatic you can also consider the following projects:

godot-git-plugin - Git implementation of the VCS interface in Godot

cosmopolitan - build-once run-anywhere c library

godot-go - Go bindings for Godot 4.2 GDExtension API

luape - A simple Windows executable that frankenstines with Lua to create portable scripts

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

lua - The Lua repo, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests. Send any issue to the Lua mailing list https://www.lua.org/lua-l.html

GodotPckTool - Standalone tool for extracting and creating Godot .pck files

wac - WebAssembly interpreter in C

GodotGoG - GOG module for Godot engine.

kilo - A text editor in less than 1000 LOC with syntax highlight and search.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

srlua - A tool for building self-running Lua programs.