lobster
Minetest
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lobster | Minetest | |
---|---|---|
37 | 121 | |
2,135 | 10,046 | |
- | 1.4% | |
9.4 | 9.8 | |
26 days ago | 3 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lobster
- The Lobster Programming Language
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The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
[1] https://strlen.com/lobster/
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Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
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What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
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Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
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Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
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Using a borrow checker to track mutable refs in a GCed FP language?
Lobster (https://strlen.com/lobster/) appears to at least do lifetime analysis to reduce refcounting. I'm not sure about automatic interior mutability. I feel like there's a keyword here that can help find other compilers with similar features.
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What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
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In a custom typed imperative programming language, what should the compiler do next, after resolving variable references?
I would like to make it work to some degree like Rust with a borrow checker, and have optional static typing (with type inference wherever it can). Other sources of inspiration, lobster lang, and dart. It is going to (eventually...) compile to several places like dart (browser, iOS, android, linux, etc.). After I've created the AST, I've gone straight to code generation, because that's the easy part IME. But now have to insert the "middle" and do typechecking/borrowchecking/inference/other checking. This is for an imperative-style language.
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Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
Minetest
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Lessons from Open-Source Game Projects
Minetest - Minecraft-inspired voxel game engine. C++
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Edgar, Build a Dyson Swarm
Been there, done that.
Nothing beats industrial Minecraft (in it's prime, which it isn't in atm as far as I konw) IMO.
Not even close, when considering the ability to add magic/farming/computer stuff.
Though Minetest[0] has some pretry cool packs.
[0]https://www.minetest.net/
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any free minecraft alternatives?
https://www.minetest.net/ This is a pretty good opensource minecraft clone essentially, with some of it's own features.
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⟳ 4 apps added, 32 updated at f-droid.org
Minetest (version 5.8.0): Near infinite world block sandbox game
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Minetest 5.8.0 released!
It is now available on the official GitHub repository: https://github.com/minetest/minetest/releases/tag/5.8.0
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Какво играете?
Minetest
- Open Source MC Clone: Minetest
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Is it time for a new Minecraft?
If you're interested, I'd recommend checking out MineTest. It's more of an engine than a game but a very good example of what this could be like.
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The boiling frog of digital freedom
Microsoft showing it's totalitarian real character again. So happy that Minetest[1] exists and gives that warm Open Source glow, just knowing that your using Microsoft free software and it works fine on Linux too.
[1] https://www.minetest.net/
What are some alternatives?
cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
Mindustry - The automation tower defense RTS
treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
VoxelPlugin - Voxel Plugin for Unreal Engine
language-ext - C# functional language extensions - a base class library for functional programming
Teeworlds - A retro multiplayer shooter
mun - Source code for the Mun language and runtime.
Legend of the Green Dragon - Core functionality for Legend of the Green Dragon, a text-based RPG game.
swift - The Swift Programming Language
Quizmaster - A web-app for conducting a quiz over the internet
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
irrlicht - Minetest's fork of Irrlicht