Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge. Learn more →
Lobster Alternatives
Similar projects and alternatives to lobster
-
treesheets
TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
-
cakelisp
Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
-
InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
-
-
language-ext
C# functional language extensions - a base class library for functional programming
-
-
-
cligen
Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
-
SonarCloud
Analyze your C and C++ projects with just one click.. SonarCloud, a cloud-based static analysis tool for your CI/CD workflows, offers a one-click automatic analysis of C and C++ projects hosted on GitHub. Zero configuration and free for open-source projects! Analyze free.
-
Jai-Community-Library
Tutorials and Cheatsheet for Jai, written by its community
-
-
Minetest
Minetest is an open source voxel game engine with easy modding and game creation
-
Kind
A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2] (by Kindelia)
-
awesome-programming-languages
The list of an awesome programming languages that you might be interested in
-
-
-
-
-
-
-
-
tlaplus
TLC is an explicit state model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.
-
Mergify
Tired of breaking your main and manually rebasing outdated pull requests?. Managing outdated pull requests is time-consuming. Mergify's Merge Queue automates your pull request management & merging. It's fully integrated to GitHub & coordinated with any CI. Start focusing on code. Try Mergify for free.
lobster reviews and mentions
-
Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
-
What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
-
Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
-
Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
-
What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
-
Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
- Optimizing Concurrent Mark&Sweep latency? What are the ways?
-
Porting 58000 lines of D and C++ to jai, Part 0: Why and How
I'm surprised the author didn't mention the Lobster programming language when evaluating a successor language:
https://github.com/aardappel/lobster
The language seems to be exactly what he was looking for - a high-performance high-level language specifically designed for video games.
-
Interview with Simon Peyton Jones (Haskell creator, currently working at Epic Games) about new Verse Language developed by Epic, his job at EpicGames related to Verse and many Haskell related topics.
You might like https://strlen.com/lobster/ if you haven't heard of it.
-
A note from our sponsor - InfluxDB
www.influxdata.com | 22 Sep 2023
Stats
The primary programming language of lobster is C++.