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Lobster Alternatives
Similar projects and alternatives to lobster
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treesheets
TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)
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cakelisp
Discontinued Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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language-ext
C# functional language extensions - a base class library for functional programming
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cligen
Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Jai-Community-Library
Tutorials and Cheatsheet for Jai, written by its community
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Kind
Discontinued A next-gen functional language [Moved to: https://github.com/Kindelia/Kind2] (by Kindelia)
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Minetest
Minetest is an open source voxel game-creation platform with easy modding and game creation
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awesome-programming-languages
The list of an awesome programming languages that you might be interested in
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tools
Discontinued Unified developer tools for JavaScript, TypeScript, and the web
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tlaplus
TLC is a model checker for specifications written in TLA+. The TLA+Toolbox is an IDE for TLA+.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
lobster reviews and mentions
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The Neat Programming Language
I think lobster does this.
"Compile time reference counting / lifetime analysis / borrow checker."[1]
"Reference Counting with cycle detection at exit, 95% of reference count ops removed at compile time thanks to lifetime analysis."[1]
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Why does Rust need humans to tell it how long a variable’s lifetime is?
There is another language, Lobster, that uses lifetime analysis like Rust, but IIUC infers lifetimes completely automatically. It looks like the idea is still experimental - I'm interested to see how it goes.
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What are some must have built-in modules in your opinion/experience?
I think the ability to open a window and do graphical stuff is actually pretty underrated in core language functionality. There's a few game-oriented programming languages like Lobster that put windowing and graphics in the core language functionality, and I think it's pretty neat. The biggest downside is that it's a lot to bite off, because you'll probably want to have standardized API functionality for a whole host of things like font rendering, image loading, etc.
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Minetest: An open source voxel game engine
The actual game itself, yes. Based on this open source project though which provides the language its written in and core engine tech: https://github.com/aardappel/lobster
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Plane - FOSS and self-hosted JIRA replacement. This new project has been useful for many folks, sharing it here too.
I'm keeping an eye on Lobster though. It fixes most of Python's problems. It's way faster, has proper static typing, the import system is sane, etc.
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What would make you try a new language?
Also, can I introduce you to https://strlen.com/lobster/, a garbage collected language made for game development by (and primarily for) the one and only Wouter "aardappel" van Oortmerssen?
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Features you've removed from your lang? Why did you put them in, why did you take them out?
Over the ~12 years of Lobster (https://strlen.com/lobster/) 's existence, features that were removed (in this order): * Lexical scoping. * Icon style backtracking. * Small-talk like syntax. * Dynamic Typing. * Multimethods. * Frame based state (like FRP). * Co-routines.
- Optimizing Concurrent Mark&Sweep latency? What are the ways?
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
I'm surprised the author didn't mention the Lobster programming language when evaluating a successor language:
https://github.com/aardappel/lobster
The language seems to be exactly what he was looking for - a high-performance high-level language specifically designed for video games.
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A note from our sponsor - InfluxDB
www.influxdata.com | 28 Mar 2024
Stats
The primary programming language of lobster is C++.