lobster VS FNA

Compare lobster vs FNA and see what are their differences.

lobster

The Lobster Programming Language (by aardappel)

FNA

FNA - Accuracy-focused XNA4 reimplementation for open platforms (by FNA-XNA)
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lobster FNA
37 86
2,135 2,513
- 1.0%
9.4 8.5
23 days ago 12 days ago
C++ C#
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lobster

Posts with mentions or reviews of lobster. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-25.

FNA

Posts with mentions or reviews of FNA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-11.

What are some alternatives?

When comparing lobster and FNA you can also consider the following projects:

cakelisp - Metaprogrammable, hot-reloadable, no-GC language for high perf programs (especially games), with seamless C/C++ interop

MonoGame - One framework for creating powerful cross-platform games.

treesheets - TreeSheets : Free Form Data Organizer (see strlen.com/treesheets)

Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC

language-ext - C# functional language extensions - a base class library for functional programming

Stride Game Engine - Stride Game Engine (formerly Xenko)

mun - Source code for the Mun language and runtime.

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

swift - The Swift Programming Language

FNA3D - FNA3D - 3D Graphics Library for FNA

cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at

osu-framework - A game framework written with osu! in mind.