flamethrower
raycasting-explained
flamethrower | raycasting-explained | |
---|---|---|
1 | 1 | |
10 | 19 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flamethrower
-
Need to heat up your game? Why not add a flamethrower? Learn how you can implement a flamethrower easily into your Unity game with this hot new tutorial! Full tutorial and project links inside!
The video here is just a short summary clip so don't forget to check out the full tutorial. And as always the full project code is available on GitHub.
raycasting-explained
-
See every Physics "cast" in Unity visualized! Raycasts, Spherecasts, Boxcasts, even Capsulecasts (and their "All" variants), explained in this Unity Tutorial! Full video link in comments!
With 19 customizable scenarios, you know the full project being available on GitHub will help you better understand how to use each of these fundamental gamedev functions!
What are some alternatives?
ShootOFF - A virtual shooting range to enhance laser dry fire training.
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!