lerping-fundamentals VS GameDevTutorials

Compare lerping-fundamentals vs GameDevTutorials and see what are their differences.

lerping-fundamentals

Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option. (by llamacademy)
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lerping-fundamentals GameDevTutorials
3 1
8 256
- -
0.0 2.7
almost 2 years ago about 2 years ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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lerping-fundamentals

Posts with mentions or reviews of lerping-fundamentals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-12.

GameDevTutorials

Posts with mentions or reviews of GameDevTutorials. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing lerping-fundamentals and GameDevTutorials you can also consider the following projects:

Unity-Guide - Unity Engine Guide

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

Zenject - Dependency Injection Framework for Unity3D

progress-bars - Learn how to implement Progress Bars that can optionally report their progress and raise completed events!

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.