language-ext
MonoGame
language-ext | MonoGame | |
---|---|---|
41 | 95 | |
6,218 | 10,944 | |
- | 1.1% | |
9.6 | 9.1 | |
10 days ago | 4 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
language-ext
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The Monad Invasion - Part 2: Monads in Action!
You probably noticed that .SetName() returns a Either. You may have come across Unit in libraries like MediatR or Language-Ext. It's a simple construct representing a type with only one possible value. We use it as a placeholder for operations that do not return a value but may return another state. In our example, .SetName() is a Command that does not return a value but may fail. Therefore, the monad Either carries two possible states: Right (without value) or Left (with an Error).
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The Monad Invasion - Part 1: What's a Monad?
Language-Ext is my personal favourite, but it can be a bit overwhelming for beginners due to its extensive feature set
- Why don't you just use F#?
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The combined power of F# and C#
> but I just want something closer to Scala, but for .Net
That's what I'm working toward with my language-ext library [1]. Obviously more support for expression based programming would be welcome (and higher kinds), but you can do a lot with LINQ and a good integrated library surface.
[1] https://github.com/louthy/language-ext
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Option<T> monad for Unity/UniTask
Definitely a fan of option types, I wonder this library has anything over the C# library language-ext which also has an Option type?
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Result pattern: language-ext vs FunctionalExtensions?
Hey, I am considering adopting the Result pattern in my codebase. Wanted to get some opinions from someone who has experience with it: should I start with language-ext or FunctionalExtensions?
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John Carmack on Functional Programming in C++ (2018)
> [1] https://github.com/louthy/language-ext
Cool library. I've had a few of these patterns in my Sasa library for years, but you've taken it to the Haskell extreme! Probably further than most C# developers could stomach. ;-)
You might be interested in checking out the hash array mapped trie from Sasa [1]. It cleverly exploits the CLR's reified generics to unbox the trie at various levels which ends up saving quite a bit of space and indirections, so it performs almost on par with the mutable dictionary.
I had an earlier version that used an outer struct to ensure it's never null, similar to how your collections seem to work, but switched to classes to make it more idiomatic in C#.
I recently started sketching out a Haskell-like generic "Deriving" source generator, contrasted with your domain-specific piecemeal approach, ie. [Record], [Reader], etc. Did you ever try that approach?
[1] https://sourceforge.net/p/sasa/code/ci/default/tree/Sasa.Col...
[2] https://sourceforge.net/p/sasa/code/ci/57417faec5ed442224a0f...
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Don't sleep on Linq query syntax if you regularly iterate through large/complex data sources
languageext supports linq for its monads and I kinda love it. The challenge is convincing my colleagues. 😅
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What C# feature blew your mind when you learned it?
language-ext supports it and it's pretty dang cool.
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It's actually not that bad...
I can only recommend c# language extensions library https://github.com/louthy/language-ext
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
OneOf - Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
CSharpFunctionalExtensions - Functional extensions for C#
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Optional - A robust option type for C#
Stride Game Engine - Stride Game Engine (formerly Xenko)
MoreLINQ - Extensions to LINQ to Objects
raylib - A simple and easy-to-use library to enjoy videogames programming
Curryfy - Provides strongly typed extensions methods for C# delegates to take advantages of functional programming techniques, like currying and partial application.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
VisualFSharp - The F# compiler, F# core library, F# language service, and F# tooling integration for Visual Studio
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.